It has been a long time since the last one, but there is a new Vampirism alpha https://minecraft.curseforge.com/projects/vampirism-become-a-vampire/files/2685108 bringing an awesome new entity NPC actions system implemented by @thecheaterpaul. Should make fighting them a little bit more interesting
The official Vampirism server will probably stay down for some longer, but in the meantime you might want to checkout this server
Discord link to Vampires and Werewolves: https://discord.gg/AE5wRe
Thanks for this awesome mod and sticker, @email@example.com
To celebrate the 1 million download milestone, I have got a couple Vampirism stickers to give away.
Anyone interested DM me with their mailing adress.
Some random facts about Vamprism given the occasion:
- Single most downloaded version: 1.7.10-0.7.9 (last 1.7.10 version)
- More than 8 available languages
- 375 issues on Github
- Included in almost 400 modpacks on CurseForge
- Blood sucked since 2015: a lot
It's also quite frequently played. The version info server counted around 2.5 million update checks (game starts) in December alone
@vanitasvitae Yeah, the beam will display the capture progress in some way.
I agree, the cage does not make much sense, but I did not have any other good ideas :/
So, have been working on the village rework. What do you think about this "totem" design? It is used to show the controlling faction and allow capturing the village
Old post can be found on Twitter
So, apparently I am on Mastodon now